PjatMat
A learning technology platform developed as part of my third-semester project of my bachelor. Created in a small team, the project focused on designing an engaging digital learning experience for 5th and 6th grade students, combining curriculum-relevant mathematics with gamified elements to support motivation and learning. The platform, PjatMat, was developed as a supplementary tool for math education and centered around making practice feel more appealing and rewarding.
Role
My primary focus was on the design and development of the platform’s interactive learning experience, helping shape both the technical solution and the learning-oriented structure behind it. A major part of the work involved translating learning theory into concrete features and iterating on the platform based on testing and reflection with both the team and the target group.
Highlights
- Helped develop PjatMat, a digital platform designed to support mathematics learning for 5th and 6th graders
- Designed and implemented interactive learning activities focused on mathematical understanding and engagement
- Contributed to a gamified reward system to increase motivation and make learning more appealing
- Worked iteratively with learning theories and educational goals to ensure the platform supported both motivation and relevant classroom content
- Participated in physical user testing with the target group in real school settings to evaluate and improve the experience
Development
The project was developed iteratively throughout the semester through weekly meetings, where we discussed progress, evaluated ideas, and refined how learning theory should be applied in the platform. This ongoing process helped us continuously connect theory and practice, ensuring that design decisions were grounded in educational reflection rather than only technical implementation. We also tested the platform directly with 5th and 6th grade students in a school setting, which gave us valuable insight into how the target group interacted with the product in practice.
Technical Focus
A major part of the project was designing a platform that balanced educational structure, usability, and motivation. We explored how theories of learning and engagement could inform the design of interactive tasks, reward systems, and progression. This meant building features that not only functioned technically, but also supported the way students were already being taught in class. Through repeated iteration, we refined the platform to better align with both the curriculum and the students’ actual learning experiences, especially through observation and testing with the target audience.
Outcome
PjatMat became a fully functional learning technology prototype that demonstrated how mathematics training for younger students could be made more engaging through interactivity, structure, and gamification. For me, the project was especially valuable because it strengthened my skills in educational design, iterative development, user testing, and connecting theory with practical digital solutions.